![]() Thankfully, the performance and frame-rate modes do have an effect on performance (unlike the paradoxical Wo Long: Fallen Dynasty). Ultimately, the resultant image is what matters, and both consoles exhibit noticeably sub-4K image quality with a softer presentation and more break-up in vegetation on PS5 in this mode. This could suggest a dynamic resolution system, but as mentioned earlier the heavy postprocessing (and the game's TAA) makes it hard to get an exact pixel count. It's not clear why the PS5 version is in this kind of a state, but again its image quality treatment needs to be fixed for launch.įrame-rate mode prioritises performance and therefore responsiveness with a cut to resolution we measured around a 1728p to 1800p checkerboard on Xbox Series X and 1440p to 1800p checkerboard on PS5 in different scenes. Even with CA disabled though, the PS5 version exhibits greater pixel crawl, a softer image and more break-up. Weirdly, enabling the chromatic aberration (CA) setting makes the PS5 version look even lower resolution, whereas on Xbox Series X it affects clarity without the same deleterious effect to image quality. There's plenty of post-processing which makes exact pixel counts challenging, but by eye we can say that Xbox Series X has a largely 4K-like presentation, with a slightly softer image on PS5 that looks to be using a lower internal resolution. Returning to the standard presentation of the game then, resolution mode appears to be using a 4K checkerboard as we've seen in prior RE entries on current-gen machines. Hopefully this is a bug that will be fixed for launch, as both consoles ought to be roughly equivalent in RT capabilities. PC players see the most reflections, which is fairly standard, but there's also a curious difference between PS5 and Xbox Series X, where the PlayStation version appears to be lacking some reflections found in the Xbox version. The ray-traced global illumination (RTGI) of past RE titles has disappeared in favour of classic screen-space ambient occlusion (SSAO), with reflections being the only noticeable RT effect. Ray tracing is also, sadly, of middling quality on the new premium consoles. Here's the full video preview of Resident Evil 4 based on the Chainsaw Demo.įor example, you can turn on geometric hair strands to replace the 2D hair normally present in the game - but based on the results of the demo, this is worth keeping off, with questionable results on PS5 and Xbox Series X. This is very cool, as you don't often get these kinds of PC-style settings on console, but based on our initial findings these settings may not be working as intended. There are two modes available on each console, a frame-rate mode and a resolution mode, which is fairly standard - but there are also graphical options within each mode that can further affect performance and image quality. ![]() There's already plenty to see here, with the demo's release on current-gen consoles, last-gen consoles and PC providing answers as to visual quality, RT settings, performance and more - albeit with the proviso that we can't confirm our findings before the full game, and most likely a launch-day patch, is available for testing. ![]() Consider this a mini DF tech review then, a first look to tee up our full coverage - expected sometime around the release of the full game on March 24th. In other Resident Evil news, this week's Nintendo Direct confirmed that Resident Evil 2 Remake, Resident Evil 3 Remake, Resident Evil 7, and the aforementioned Village will all be coming to Switch via cloud versions.The Resident Evil 4 Chainsaw Demo is here ahead of the release of the full remake, and we thought it would be fun to let DF tech specialists Alex Battaglia and John Linneman loose inside the game to see what they made of it. Resident Evil 4 Remake will launch on Xbox Series X|S, PlayStation 4, PlayStation 5, and PC on March 24. The game first launched on the GameCube before being ported to multiple consoles, including the Wii, PlayStation 2, PS3, and more. Originally released in 2004, RE4 Remake will follow Leon Kennedy's quest to save the president's daughter after she was kidnapped by a dangerous cult. The DLC will include a new story chapter-Shadow of Rose-as well as a third-person mode and an expanded Mercenaries mode, featuring Lady Dimitrescu as a playable character. RE4 producer Yoshiaki Hirabayashi made the announcement during a dedicated Resident Evil segment, which also gave updates on the upcoming Winters Expansion for Resident Evil Village. Now Playing: Resident Evil 4 Full Presentation and Gameplay | Capcom Showcase 2022 ![]() By clicking 'enter', you agree to GameSpot's ![]()
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